Creating a Gacha Game in 24 Hours on Unity

It all started with a crazy idea and a 24-hour coding challenge. As a passionate game developer, I decided to take on the challenge of creating a Gacha game using Unity within a single day. Little did I know the adventure that awaited me.

The Concept

The first step was to come up with a unique and interesting concept for my Gacha game. After brainstorming for a while, I settled on a theme involving mystical creatures and magical artifacts. The idea was to allow players to collect and summon these creatures through a Gacha system, adding an element of surprise and excitement to the gameplay.

Games of chance with dice

Setting Up Unity

With the concept in mind, I quickly set up my Unity environment and started building the basic framework for the game. I focused on creating a simple and intuitive user interface, as the key to any successful Gacha game lies in its accessibility and engagement.

Art and Design

Time was of the essence, so I opted for a minimalist art style that would still convey the magical atmosphere of the game. I created a variety of colorful creature designs and captivating artifacts that players could unlock through the Gacha system. The design had to be visually appealing to encourage players to keep coming back for more.

Implementing the Gacha System

The heart of any Gacha game is its Gacha system. I spent a significant portion of my time fine-tuning the mechanics to ensure a fair and rewarding experience for players. Balancing the probabilities of obtaining rare creatures versus common ones was a crucial aspect of creating an addictive and enjoyable Gacha system.

Testing and Iterating

As the clock ticked away, I conducted rapid playtesting to identify any bugs or issues. Testing was an iterative process, and I had to make quick decisions to address any gameplay imbalances. It was a challenging but essential phase to ensure the game's quality within the limited timeframe.

The Final Countdown

As the 24-hour mark approached, I put the finishing touches on my Gacha game. The adrenaline rush of completing a project in such a short time was both exhilarating and exhausting. The result was a magical world filled with captivating creatures and artifacts, ready to be explored by players around the globe.

Conclusion

Creating a Gacha game in 24 hours on Unity was a wild ride filled with challenges and creative breakthroughs. While the development process was intense, the satisfaction of seeing a fully functional game at the end of the day made it all worthwhile. This experience taught me the importance of efficient planning, quick decision-making, and the sheer joy of bringing a unique gaming concept to life in record time.